Tag Archives: Eclipse

Collada-dom 3D models having black textures bug solution

I used to have a problem with Collada-dom 3D models textures. Some times they were not correctly applied and appeared black colored. Just like in this case:

Some time ago I found out that this was related with the locale (the language) in which the Ubuntu system was configured. I usually use my Ubuntu in english and haven’t had any problem until one person lend me a Ubuntu laptop with spanish locale. I was all the weekend trying to figure what was going on (I didn’t get any error message so I was clue less) until I noticed that difference with my working system. I told to my colleague “I know what the problem is but don’t know how to solve, and we are out of time so just install Ubuntu in english”.

Today I made the mistake of installing the spanish locale along side with the english locale in order to have the calendars first day on monday, numbers and dates in spanish way and so on. Then… textures black. So I just uninstalled the spanish locale and though all would be OK again… but no… now the program crashed every time I tried to load a Collada-dom 3D model. But hey, this time I got an error on the console:

locale::facet::_S_create_c_locale name not valid

I could start digging with this! And found out that the problem is with the boost library. Depending on the version of your boost library (I’m using 1.46, and this is supposed to be fixed on 1.48) If the locale is not set to “C” it crashes.

So a quick fix is to export a LC_ALL environment variable to value C. You can do it permanent on your system configuring it on you profile file (in you home folder) or on a terminal just before running your program (in that same terminal of course) like this:

export LC_ALL=C

I use Eclipse-CDT to develop so the easiest way to configure this environment variable only for my application is using the Debug/Run Configurations. Click on the small arrow of the Degug or Run buttons and select “Debug Configurations…” or “Run Configurations…”. The got to the “Environment” tab and add the variable:

Hope this helps you because this has been a pain in the $%! for me! And this is how you should see now the 3D model:

UPDATE: Once I changed the locales I found out that when trying to install any package with apt-get a error was telling me that my locales were not correctly set:

perl: warning: Setting locale failed.
perl: warning: Please check that your locale settings:
	LANGUAGE = "en_US:en",
	LC_ALL = (unset),
	LC_TIME = "es_ES.UTF-8",
	LC_ADDRESS = "es_ES.UTF-8",
	LC_NAME = "es_ES.UTF-8",
	LC_NUMERIC = "es_ES.UTF-8",
	LC_PAPER = "es_ES.UTF-8",
	LANG = "en_US.UTF-8"
    are supported and installed on your system.
perl: warning: Falling back to the standard locale ("C").
locale: Cannot set LC_ALL to default locale: No such file or directory

As you can see my locales for time, monetary, address, telephone, name, measurement, identification, numeric and paper are in spanish (es_ES.UTF-8), my language is set up to english (es_US.UTF-8) and I have none set for LC_ALL. To fix this error I executed this on the terminal:

export LC_ALL=en_US.UTF-8
sudo locale-gen en_US.UTF-8
sudo dpkg-reconfigure locales

And now the error is gone because all my locale variables are en_US.UTF-8. You can verify your locales running “locale”:

$ locale

Sources: https://svn.boost.org/trac/boost/ticket/4688

Use OpenCV in Eclipse CDT

Install OpenCV (see previous posts for Ubuntu 10.10, Ubuntu 11.10, Ubuntu 12.04 and OpenCV 2.4 in Ubuntu 12.04).

Install Eclipse CDT:

sudo apt-get install eclipse-cdt

Open Eclipse CDT and select a workspace (it’s just a path to store projects together). Create a new “C++ Project”, give it a name and select “Empty Project” on “Project type” and “Linux GCC” on “Toolchains”.

Right click on the project folder and select “Properties”. Go to “C/C++ Build->Settings”. Then, inside “Tool Settings” tab, go to “GCC C++ Compiler->Includes” and fill “Include paths (-l)” with the path of your OpenCV include installation. If you installed OpenCV from the source code it will possibly be “/usr/local/include/opencv2” (or the path you entered in CMAKE_INSTALL_PREFIX when configuring with CMake), but if you installed from the repositories it should be “/usr/include/opencv2“.

Now go to “GCC C++ Linker->Libraries” and fill “Libraries (-l)” with (at least) those OpenCV libraries:


And “Library search paths (-L)” with the path location of your OpenCV installation libraries. As before, if you installed from the source it should be “/usr/local/lib” (same here with CMAKE_INSTALL_PREFIX) and if you installed with repositories “/usr/lib“.

Now it’s time to code. Go to “File->New->Source file” and create a new file called “main.cpp“. Fill it with:

#include "opencv.hpp"

int main(int argc, char* argv[])  {

	IplImage* img = cvCreateImage( cvSize( 640, 480 ), IPL_DEPTH_8U, 3 );

	cvCircle( img, cvPoint( 320, 240 ), 100, cvScalar( 255, 0, 0 ), 5 );

	cvNamedWindow( "OpenCV Window", CV_WINDOW_NORMAL );
	cvShowImage( "OpenCV Window", img );


	cvDestroyWindow( "OpenCV Window" );
	cvReleaseImage( &img );

	return 0;

This code will just show a black window with a blue circle in it and end when you press any key. Not very fancy but we just want to check if all runs OK.

Eclipse CDT comes with an option to build automatically, but I always disable it deselecting “Project->Build Automatically”. Build all by pressing Control+B or going to “Project->Build All”. Before debugging/running our application we need to configure the debugging/running environment. Go to “Run->Debug Configurations…” and do a double click on “C/C++ Application”. It will create a new debug configuration, but “C/C++ Application” parameter may not be automatically configured (this happend to me), so use “Browse…” button to select a “Project”, select your current project, and now (if your application binary program does exist) all should be OK to push “Debug” button.

You should now be able to run and debug your OpenCV application. Using any other library with Eclipse CDT is pretty much the same.